Drinking Games

Have fun while getting drunk...
Check out our list of drinking games or submit your own!

Click on the titles below to open and close the game description.

Alphabet

What You'll Need:
You need a group of about five people to play this goofy game. It works best late at night when the party has died down and there is still plenty of keg left (like that ever happens)

Procedure:
Basically, the contestants should sit in a circle and randomly one person calls out "A". Another person calls out "B" and so on. If two people ever call the same letter at the same time everybody drinks. It is the most rudimentary of all drinking games, but it gets kind of intense sometimes when a two minute silence comes between two letters. The best is when two people call out the same letter and the whole group says a big "Oh!" When you get to Z, make up some rule where a keg-stand or beer-bong is necessary. Maybe drink a whole cup of brew.

Beeramid

What is it::
Beeramid (rhymes with pyramid, go figga) is a game that involves a tremendous amount of drinking.

Supplies:
people, beer, and a deck of cards.

How to play:
As for a buzz factor on this game, its all in the cards. You can get hammered or you can shuffle every two minutes. It's up to fate.
A Beeramid (pyramid) of cards is constructed by placing a certain number of cards face down in a row (usually seven) as the base and building up until there is one card as the top of the Beeramid. The remaining cards are distributed as evenly as possible among the players. The dealer turns over the first card at the base of the beeramid and calls out the card value. Anyone who claims to have that card may give one drink to anyone else. That person may either drink or call the bluff by saying "bullshit". If the first person has the card after all, he shows the card and the victim drinks twice. If he doesn't have it, he drinks twice himself. Once a row of the Beeramid is completed, the first card on the next row is drawn, and every card now has the same value as its row. Each person with a card on the second row can give two drinks, on the third row three drinks, all the way up to the seventh row. All bullshit calls double the value of the row, of course, making them risky propositions as time goes on.
If someone has more than one of a card (say a five is drawn and someone has two fives in his hand) he can give both fives to the same person or split them up. He only needs to show both cards if both players call bullshit; if only one player calls bullshit he only needs to show one card.
At the seventh row, if people are taking honest drinks, a bullshit call should result in about a full beer's consumption by SOMEBODY. For this purpose we usually buy a bottle or two of a heinous-tasting beer (your choice) to serve as the "Penalty Beer". Anyone losing a bullshit challenge on the seventh row must finish the Penalty Beer without taking it from his lips...

Beer Pong

Needed:
You need 10 plastic cups, a long table, a ping pong ball, beer, and one other person (teams are good too).

How to play:
It's not the original Beer Pong, but that's the only name I was given. What you do is you set up the cups in a pyramid shape (i.e. one cup then 2 cups then 3 cups then 4 cups for the row closest to you). Fill the cups only a third of the way or half the way up (you'll be drinking a lot if you don't). Stay seated and you bounce the ping pong ball towards your opponents cups. If you make it in the cup, he/she must drink that cup and then take the cup away. If you miss, it's your opponents turn and the same rules apply. Whoever makes it in all the cups first wins. But, the loser must then chug the remaining cups of beer that they have left. It takes a little while to play if you have no aim, but it is fun and you get pretty intoxicated!

Black and Red

What You'll Need:
Two people that are willing to get drunk. One is the dealer, the other is the "caller".

Procedure:
The caller chooses red or black. The dealer then draws the top card of the deck. If it is the color that was called, the dealer drinks. If it is not, the caller drinks. This is a great way to get shitfaced really fast.

Bowling

Needed:
What you need a large dining table or long coffee table, a ping-pong ball, a big stack of party cups, lots of beer, also a set of chopsticks and a nine-volt battery(optional).

How to play:
This is a variation of a game called Beiruit that incredibly I learned from one of the guys in the sunrise village party pics. This game is best played with 4-8 players divided into even teams. On each end of the table, set the cups up in a triangle fashion pointing towards the other end(likebowling pins, but you can use more or less cups depending on the number of players and how canned you want to get) Fill cups about halfway up with beer. Each team stands at opposite ends of the table and takes turns bouncing the ball towards the other team's cups. Whichever cup the ball lands in (if any), the other team must drink that cup and each cup behind it. Example If the ball lands in the first cup, the other team must drink all of their cups (and refill). If the ball lands in the second row, the other team must drink the beers behind that one cup. Basically, the triangle behind it. The team doesn't refill their cups until all are empty. Rules can be made for strikes and spares, but there is no limit to the number of tries. As many as it takes to make the other team drink all of their cups. It doesn't matter who drinks them as long as someone on the team does. (This makes it a little more fun for the ladies.) This game will get everyone shitfaced really fast, so be careful. Don't play before you make a beer run.

Categories

Procedure:
Get a bunch of people to sit around in a circle with a bunch of alcohol. The first person will say a category. For instance, the category may be brands of soda. So, you go around the circle and everyone says a brand. If you can't think of one, you drink. You must start to make things interesting after everyone gets the hang of it. Like, come up with categories that not many people no a lot about. Or, make things a little personal and try to embarress some of your friends in your drunkin' state. Have fun.

Chandeliers

Supplies:
people, a cup for each person, a quarter, and plenty of beer

How to play:
This is a great game to get messed up to.
The glasses are lined up in a circle around a center glass not designated to anyone. Each person fills up his or her glass halfway and everyone pitches in to fill up the center cup halfway. The first player attempts to bounce the quarter off the table and into a glass. Whosever glass the quarter lands in chugs. If the quarter lands in the center glass everyone chugs and the last one to finish has to chug the middle glass as well. The quarter makes its way around the table again and again until you decide you are too drunk to continue. (About 30 minutes at a steady pace.)

Drug Dealer

What is it:
This is a card game with a decent buzz factor. It is mostly used for socializing and flirting breaks. The game can and has been played by many without alcohol. You might have heard of it before called "Wink." This is a game to play while doing other things at a party. To play the game you need one playing card for each participant. You always need one King and one Ace, and a variety of numbered cards some low, some mid, some high, but just one card per player.

Let's get started:
The cards are dealt face down, take a quick peek. The person who gets the King is the cop, the person who gets the ace is the drug dealer, everyone else are bystanders.
It is the drug dealers job to very VERY discreetly wink at another player, this person will eventually say 'the deal has been made.' At this time the cop identifies him/herself and tries to figure out who the dealer is. The cop chooses a player, if wrong the cop drinks the number shown on the card, and then chooses again, if wrong again, he drinks the number on that card. When the cop chooses correctly, the drug dealer drinks the NUMBER OF CARDS remaining NOT the total of the numbers on the cards.
After that, the cards are redealt and the game goes on. This is a great game for when people don't feel like playing a game because it's the regular socializing that helps disguise any winks and keep the cop on his/her toes. However, it helps a lot if the players do sit in a circle while playing, and not spread around a room.

Five Fingers

Supplies:
beer and people (feel free to make it co-ed)

How to play:
Works basically the same as I've Never, but with a few added bonuses.
After the "I never..." is called, anyone who drinks must hold a finger up. The first person who holds up all 5 fingers on their hand either must chug a beer or accept a (reasonable) dare from the player with the least amount of fingers held up.
A fun twist where the naughty get really screwed!

Fuzzy Ducky

Do try this at home:
To start, the first person simply looks to his right and says, "Fuzzy Duck." The next person follows, looking to his right and saying, "Fuzzy Duck." This continues until someone chooses to change directions by looking back at the person who "tagged" him and asking, "Duzzy?" This not only reverses direction, but changes the tag to "Ducky Fuzz." Anyone can reverse direction and tag words again by simply asking, "Duzzy?" Speed is key in the game and any perceptible stall in response should be appropriately rewarded with a chug. Because of the obvious profanities that can result in the tongue-twisting, this is a great game to loosen up elder relatives or anyone who seems to take themselves too seriously.

F Your Neighbor

How to play:
You play with a full deck of cards. Unlimited amount of people can play. Start off with someone around the circle calling a suit. Deal the cards around the circle. When that suit lands on a person they have to drink the number on the card. The catch to this is, the person to the right of the person drinking starts to count, he or she will start on one and the counting will continue around the circle until the number is reached or the drinker finshes their beer. Know that the counting can be stalled as long as the person wants, but if the beer is finished before the number is reached, then the last one to shout a number drinks the amount on the card played and the counting begins again. The last trick is before you put your beer down, that player has to call a new suit. If he/she fails to do so, the counting stars over!!!

Hockey

Supplies:
even number of players, a deck of cards, and beer.

Rules:
Every other person is on the same team. Everyone gets the same number of cards. The player to the left of the dealer starts and throws one card that he/she feels the person to his/her left doesn't have. If they throw a card that person has, the opponent throws it and scores a goal. There are two safe cards that cannot be scored on, 8s and Jacks. If these are thrown, the next player can't score on it. If one team scores, the person who scored the goal tells the entire other team when to stop drinking individually. When all the cards are dealt, the period is over. There are 3 periods. Overtime if necessary. The losing team chugs their beer.

Ice Tray Quarters

Rules:
All you need to play this game is an ice tray, beer, a quarter, and people. And get ready because there's lots of drinking involved.
Play follows as regular quarters except you are shooting into an ice tray. The right side of the tray is the "give" side and the left side is the "take" side. The number of drinks to be given or taken corresponds to how far away the hole is. One drink for the hole closest to you and then one more for each one further away. You shoot until you miss or hit the "take" side and must drink yourself. Have fun!

I've Never

Rules:
This is a great game for a group of close friends or people who really like to share hints of their dark pasts. Only supplies are people with inquiring minds, and beer. You probably won't get drunk playing this, but it's a great ice-breaker for a party.
Everyone sits around around a table, or on the floor if you so desire. One person goes first by making a TRUE statement that begins with "I never...." For example, "I've never been to Disneyland." Then, if any other player HAS DONE what the person said, they simply drink.
As the game progresses, the statements tend to get more personal and explicit. But the game only works when people are honest. However, if somebody drinks on an "I never..," no explanation is necessary. For example, if someone says, "I've never had sex with an inflatable doll," and someone ends up drinking to it, no explanation is needed, just a drink of affirmation.
As always, be creative.

One Big Chicken

This is a great bar game because any number of people can play the game. All you need to play is some people, some beer, and a good memory.

How to Play:
The person who knows all the phrases begins, one phrase a time. The game follows the same routine as theTwelve Days of Christmas. So, the sixth person in the circle would have to repeat the sixth phrase, as well as the previous five. If you mess up a phrase you drink the number of phrases you had to complete, and then start over at the first phrase. This continues until the game is completed, saying all ten without screwing up.
The phrases are:
· Big Chicken
· Cute Ducks
· Brown Bears
· Hairy Running Hares
· Fat Females Sitting, Sipping scotch, and smoking cigarettes
· Sheets Slit by Sam the Sheet Slitter
· Sexy Siamese Sailors sailing the seven seas
· Echoing egotists echoing egotistical ecstasies
· Naughty Knocked up Nuns navigating the Nigerian desert towards the nunnery
· fig pluckers plucking figs, I'm not a fig plucker or a fig pluckersson but I'll pluck figs until the fig plucking's done!

Quarters

Rules:
Quite possibly the best drinking game of all time. Its no holds barred in this advanced drinking game. In other words, if you have a weak stomach or if you don't feeel like getting wasted, don't play this game. All you need to play is some people, a hell of a lot of beer, a shot glass or other small glass, and more beer.
There are no winners or losers in this game, only survivors. This game in its simplest form involves bouncing a quarter on its flat side into a cup of almost any size. When the shooter makes it in, s/he can designate another participant at the table to drink. If a shooter misses, s/he can "challenge" the shot, which means that they can take another shot at the risk of having to drink if they miss. The shooter continues to shoot until s/he misses.
When a shooter reaches a number of consecutive successful shots, they can create a new rule for the game. The number is determined by the group -- beginners may find 3 consecutive shots reasonable; more advanced players may want to make the number higher. New rules can be anything from asking permission for going to the bathroom ten-minutes in advance, to removing existing rules.

Queens

Another decent card game with a mid-level buzz factor.

Supplies:
people, beer, and a deck of cards.

Instructions:
Shuffle the deck of cards. Spread them out so that any card can be chosen. Someone, doesn't matter who, goes first by choosing a card. The following tells what action is going to be taken:
· Ace - Pick any player to drink
· King - All players drink
· Queen - Ladies drink
· Jack - Men drink
· 10 - 2nd person on right of chooser drinks
· 9- 2nd person on left of chooser drinks
· 8- All players drink
· 7 - Person to right of chooser drinks
· 6 - Person to left of chooser drinks
· 5 - change direction (ie from clockwise to counter-clockwise)
· 4 to 1 - the person picking the card drinks that many drinks.
Play continues to the left, unless a five, the change of direction card was drawn.

Roxanne

Materials:
3 beers per person
2 or more people
The Police CD in your stereo, repeating Roxanne

How To:
Break-up into 2 teams.
· the 1st team drinks, whenever the Police say "Roxanne"
· the 2nd team drinks whenever they say "redlight" or "dress"
By the end of the song each team will drink 27 times...average is about 2 beers..
Quick and easy game that gets you drunk really fast..It gets fun when a fat kid trys to sing along!

Sessions on 34th Street

Supplies:
two standard six-sided dice, a table, something to rool the dice in, i.e. a backgammon box(speed is the key), lots of beer, one cup.
Note: Works best with four to five players.

Rules:
Each player starts by rolling one die. If there is a tie, those players roll against eachother to determine who has highest or lowest roll. Once the low and high rollers are determined (there will only be one of each) the high roller adds as much of a community beer into the one cup(normally 1/4 to 1/2 beer). Once the low roller touches the cup to his/her lips, the high roller starts rolling the two dice as fast as they can.It is the job of the lowest roller to finish the given amount of beer before the high roller rolls a 7 or 11. If the high roller rolls a 7 or 11, they call that number and the drinker stops drinking. The high roller can then add more beer to the cup as they see fit. This continues until the low roller has finished all of beer before the roller rolls a 7 or 11. Once the drinker has finished the beer, every one rolls the dice again to see who will be the next high and low roller.
However, there are a few minor details to keep in mind while playing
1. The drinking player can drink whenever they want. If the roller is not paying attention, that gives the drinker time to drink while no dice are being thrown.
2. If the roller rolls a 7 or 11 while the other person is drinking, calls the number, but touches the dice, the drinker must keep drinking and the roller must keep rolling on that turn. So don't touch the dice once you roll 7 or 11.
3. One more thing. Players can decide what constitutes as finished beer. Some may say it's done once it leaves the persons lips, or once the cup touches the table. Others may say it is when the drinker says "done". It is up to the players to decide.
This game can rip through a case very quickly. Be sure to have LOTS of beer, i.e. kegs are good.

Seven, Eleven or Doubles

Supplies:
All you need is two dice, a standard-keg-party-sized dixie cup marked at the line just below the middle, and plenty of brew..

Procedure:
For starters, fill up the cup to the aforementioned line. If you don't have an ever-so-necessary dixie cup around, use something else that you could put enough beer in to make a semi-lightweight chug for about four seconds or so. That's the closest I can think of. Anyway, the first person rolls the dice. If their total is a 7, an 11, or any doubles, they get to choose someone to drink the contents of the "holy grail," if you will, in the center of the table. Here's the bite, though it's a race. The roller cannot touch the dice until the drinker touches their cup.
So, if someone at the table is feeling a little bitchish, they could move the dice clear across the table to give the drinker more of a chance. Same goes vice-versa, though. As soon as the drinker touches their cup, even on accident, the roller begins rolling over and over and over, trying to get a 7, 11, or doubles before they finish their drink. The drink is "finished" when it hits the table empty. If the drinker doesn't beat the roller, someone fills the cup back up for them and they drink again.
This continues until the drinker wins, in which case the dice are passed on. On rolling, however, if someone is rolling and they don't get a 7, 11, or doubles, they don't get to choose a drinker and the dice are relinquished to the next person.
Oh yeah, on drinking, the drinker can touch the beer if they want, but not the cup. Since trickery and surprise are such a big part of this game, it's always fun to taunt the roller by sticking one's tongue in the beer, almost touching the cup, before they acually drink. Let's see ... what am I leaving out?
Oh yeah, saves! Let's say that someone (a drinker) is getting their fucking ass smoked because some big-shot roller has a hot hand. Before they touch their cup on the seventh or eighth or whateverth drink, someone else can heroically reach over, snatch their cup and take over their turn. As soon as anyone touches the cup, they have to drink it and the roller can do his thang. So, if the saver fucks it all up, though, and they lose, they still are stuck with this person's drinks. Unless, of course someone wants to save them.
This game is really fun, especially for those looking to get tanked in a hurry. Now, that's entertainment!

Sevens

How to play:
First remove the 7's from the deck and place them across the table. Then deal the rest of the deck, excluding jokers, to the people playing. Someone begins and tries to place the card next in line (the 6 or 8) with the 7 of the same suit. If they have the 6 or 8 they can pass out two drinks to anyone for the 7 and the card they laid down. If they don't have the 6 or 8 of any suit then choose the card closest to the 7. Then that person drinks for the 7, any numbers they skipped and the card they laid. Ex.- they laid down the 9 then they drink 3 drinks for 7, 8, and 9. Until someone fills in the hole whoever plays on that suit has to drink for the cards showing and the ones missing in the space. If someone fills the hole then they can pass out the drinks for the cards showing. Continue playing until all four suits are completely in order.

Shananigans

Supplies:
· 5-8 people is the ideal number
· A deck of cards

How to play:
Get some people, 5-8 is the ideal number, and sit in a circle. A deck of cards is put in the middle and mixed around. someone draws a card and the game goes in a clockwise order. Cards are equal to this:
If you pick a 2, 3, or 4 you drink that amount of seconds yourself.
If you pick a five, you have thumbrule. That means that you can put your thumb on the table at any time and the last person to put their thumb down drinks 5 seconds. You have it until someone else gets a 5.
A 6,7,8, or 9 you distribute to other people. You can give all the seconds to one person or you can split it up.
A ten is shananigans. This means that if someone is drinking you can yell "shananigans" and that person has to start over from zero. You can say it as many time as you want, but can only use it once on each person. You have it until someone else picks a ten.
A jack means you get to make a rule and everyone else has to follow it. It can be anything you want and whenever someone breaks it they have to drink 5 seconds. (some popular rules are no swearing and no using peoples first names,and whoever gets the fourth jack chugs a beer, but, it can be anything you want.) Each time someone else gets a jack another rule is made and the previous ones still stand.
Queens are questions. THat means if you pick a queen and you ask someone a question and they answer it, they have to drink five seconds. You have qusetions until someone else gets a queen.
A king means you have catergories. THis means that you pick a catergory, like types of beer, and you go around in a circle until someone screws up or can't think of one. Whoever screws up has to drink five seconds.
An ace means a waterfall. THis means that whoever picks the ace starts chugging and everyone else starts chugging too. THe person who started can stop whenever he wants. THe person next to him can't stop until the starter stops. The third person can't stop until the second person stops, and so on.
You play until all the cards are gone.

Smoke and Fire

Procedure:
There is a dealer with the entire deck of cards. All drinkers must be represented by one "Speaker." Essentially, speaker guesses either "Smoke" or "Fire". The dealer turns over the top card. Black cards are smoke, red cards are fire. If the speaker calls the correct card, everybody is spared. If the incorrect card is predicted then everybody drinks. Try speeding up the dealer so the entire deck takes only a few minutes. The game is simple and you always have a 50/50 chance of drinking. it is a nice way to simply pump alcohol into your blood. Good luck and stay safe.

Straw Race

Needed:
You need 2 empty ice cube trays, 2 straws, and either beer or alcohol.

How to play:
Fill the tray to the very top with the drink of your choice and have someone start the race.
Using your straw, drink up. Whoever finishes first wins.
If you have enough people, tounament play is fun.

Thirty-one

Supplies:
cards, beer, people, math skills

How to play:
The object of the game is to get as close to 31 points in your hand without going over. Aces are 11, all face cards are 10 points, and all other cards are face value.
This game is pretty much exactly like blackjack. Each player is dealt three cards, two face-down, and one face-up. The play rotates, like in BlackJack, for additional cards. At any point in the game, if you think you have a high hand, 28 points or so, you can "knock," which means everyone else has one last draw to add to their hand. After everyone plays their last card, the hands are laid down and the person with the lowest point total has to drink an entire beer before they lose again in an ensuing hand. If the person who knocked has the lowest point total, that player must also drink an additional penalty beer for poor play.
If someone does not finish their beer before losing again, they must drink yet another penalty beer. Finally, anytime someone has a total of 31 in their hand, they immediately place their cards down and everyone else is a loser. Fast play can be a killer.

Three Man

Supplies:
· 2 - 6 sided dice
· At least 4 people for it to be a really fun game
· A helluva lot of beer
· A table with chairs works good

Objective of the Game:
To drink a lot of beer and get drunk while making up rules and having a damn good time. Be careful, this game can get you really sloppy.

Roll Meanings:
· 1:2 3 man drinks (sum to 3)
· 1:3 3 man drinks (three on die)
· 1:4 Not 10 man - drink 1 and pass die
· 1:5 Social (everybody drinks)
· 1:6 Player to left of roller drinks (7 ahead)
· 2:3 3-man drinks
· 2:4 Pass turn
· 2:5 Player to left of roller drinks (7 ahead)
· 2:6 Pass turn
· 3:4 3-man, 7 ahead drinks
· 3:5 3-man drinks
· 3:6 3-man drinks
· 4:5 54 Man - person 2 ahead drinks, and turn is over
· 4:6 10 man (transcends all games)
First person to roll this (or a 55) becomes 10 man and has to drink every time a ten is rolled
· 5:6 11 behind - person to the right of roller drinks
DOUBLES:
· 2:2, 4:4, 5:5 Roller gives one of the doubles to another player for him to roll. He drinks the value he rolled unless he rolled the same number back, in which case the person who rolled the doubles originally drinks the number
· 3:3 Same as above, but note 3 man has to drink twice. The die usually gets passed to the 3 man to provide him a way to roll out of it: if he rolls a three back, the person who rolled the doubles drinks half a beer and becomes 3 man
· 1:1, 6:6 Give both away, either to one person, or you can split them up

Procedure:
The player to the left of the Three Man goes first, and play continues in a clockwise direction. The player then rolls both dice and acts according to the dice combinations. If the player rolls off the table he is automatically Three Man. If the Three Man rolls a three, he gives them away to the person after the one he wants to become Three Man. If the Three Man rolls double threes, he gives the doubles, then gives away Three Man.

Titanic

What You'll Need:
You need 3-5 people, plenty of beer, a bottle cap (must be a twist off, can't be bent) and one glass.

Procedure:
Fill the glass halfway. Float the bottlecap on top. Take turns pouring ONE drop of beer into the cap. The person who sinks it drinks it. This one goes fast. Be careful not to swallow the bottle cap while chugging.

Trapped

This is a very simple game to play. It is best played with a group of 3-6 players.

Necessary equipment:
deck of cards, people and beer.

How to play:
The deal alternates clockwise. All of the cards are dealt out face down to each player. The players should make sure to keep their hand hidden from the other players.
Play begins with the player seated clockwise from the dealer. That player lays down any card he/she wishes. The next players (clockwise) need to lay down the same face value card (1 per player) as the previous player.
When the play gets to someone who does not have a card of the same face value, that player becomes 'trapped' and must take a drink. The next player may then play any card. If the 'trapped' player doesn't have that card they remain trapped, and must take another drink. Then plays shifts back to the other player adjacent to the trapped player. This person then plays any card. This goes back and forth until the 'trapped' player becomes untrapped by playing the same face value card as one of the adjacent players.

Up and Down The River

Needed:
Any number of people, beer, and a deck of cards.

How to play:
Distribute approximately half the deck to all of the players, including the dealer. The dealer then keeps the other half of the deck and is the one responsible for turning over the cards. All of the players turn their cards over and the dealer flips over one card from the stack. The first card means 'Take One' so any player that has that card has to take one drink. The next card is flipped and whoever has that card has to 'Take Two' and take two drinks. This continues through 'Take Three' and 'Take Four' and then the giving begins. The next card flipped over would be 'Give One' and anyone who has that card could give one drink. This also goes up through 'Give Four' and then the 'Taking' round starts again. This goes on until the dealer runs out of cards in the deck.
A few things to think about is if you have 2 of the card the dealer turns over, then you have to double whatever the 'Taking' or 'Giving' is for that card. Also, another rule is that Ace's are double and whenever an Ace is turned over, whoever has an Ace has to do double 'Taking' or 'Giving'. This is a really easy game if one person understands what is going on. They can be the dealer and just tell people what they need to be doing. That is why I have everyone turn their cards over in front of them so you know they drink when they are supposed to! The other players can watch their own cards for themselves but there is always that one person who doesn't pay attention that needs that extra help of telling them when to drink.

 

 

 

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